Winning Games with a Blood Angels 1k List

If you're trying to build a punchy blood angels 1k list , you've most likely noticed that the smaller sized board size in 1, 000-point games makes our favorite room vampires absolutely terrifying. At this scale, there isn't very much room for filler or "just for fun" units in case you actually want in order to stand a chance against some of the particular more meta-heavy armies. You have to be fast, you need to hit like a freight train, and you need to accept that some associated with your guys are usually going to perish gloriously in the process.

The beautiful thing regarding Blood Angels right now is that we aren't simply "Red Ultramarines. " We have a really specific flavor associated with aggression that works perfectly on a 44" x 30" table. When you've only got a 1000 points to function with, every single model has in order to pull its excess weight. You can't afford to bring a lot of static gunlines. In case you aren't moving toward the enemy, you're probably losing.

The Core Viewpoint of a Little List

Whenever you're drafting a blood angels 1k list , the greatest trap is trying in order to take a small bit of everything. You'll see people bringing a container, some scouts, a large character, and then realizing they just have enough points left for 5 Intercessors. That's the recipe for getting bullied off the table.

Inside a 1k game, redundancy is hard in order to come by, so you have to lean into your strengths. For Blood Angels, that's melee pressure. You want your opponent to feel claustrophobic from the moment you finish deploying. In case they spend their particular first turn considering how they're going to survive a charge from ten Passing away Company marines, they will aren't thinking regarding scoring points. That's where you want them.

The Must-Have Units regarding 1, 000 Points

You can't talk about a Blood Angels military without mentioning the particular black-clad lunatics associated with the Death Firm. In an one, 000-point game, the brick of these guys is your own centerpiece.

The particular Death Company Powerhouse

I nearly never leave home with no 10-man squad of Death Firm Marines with Leap Packs. Yes, they're expensive, and yes, they're a "glass cannon" unit, but the sheer volume of attacks they put out is disgusting. If you equip these power fists and inferno pistols, there isn't significantly within the game—including large armor—that can endure a clean cost from them.

To make them really perform, you've got to pair these Lemartes. He gives all of them Lethal Hits plus makes them substantially harder to kill with his -1 damage ability. In a 1k video game, your opponent might only have 1 or 2 units capable associated with dealing with this team. In case you delivery all of them safely, it's usually game over with regard to whatever they contact.

Mobility plus Scoring

While the Death Organization is off deleting units, you will still require to actually perform the mission. This is where Assault Intercessors with Jump Packs come in. They're relatively inexpensive, they move fast, and they may still do a couple of decent chip damage in combat. I like to operate at least two 5-man squads of the. They're perfect regarding secondary objectives like "Deploy Teleport Homers" or "Behind Foe Lines. " In addition, their ability in order to deal mortal injuries on the cost is a good little bonus that will can complete a lingering character or a wounded automobile.

Balancing the particular List with Support

You can't just have jump packs, even although that sounds like the dream. You need something to take a seat on your home objective and perhaps some long-range support to keep your opponent honest.

The Anchor: Redemptor Dreadnought

The lot of people debate whether the Dreadnought belongs within a blood angels 1k list , but I'm a large enthusiast of the Redemptor. At this point level, a T10 hull with a 2+ save and -1 damage is an enormous headache for most opponents. It provides a good fire base with its macro plasma incinerator and can shift up the board to punch points if necessary. This forces your challenger to choose: do they shoot the screaming madmen flying at their encounter, or do these people attempt to take lower the walking tank that's melting their own infantry? Usually, they can't do both effectively.

Sticky Objectives are Living

I throw in a simple 5-man squad associated with Intercessors. Their "Objective Secured" (well, officially "Objective Controlled" plus the capability to keep objectives below your control) is huge. You can tag your home objective and after that move them upward to help out somewhere else, knowing that the thing is still yours until the enemy actually steps on it. In smaller games where you have fewer devices to spread around, this utility is definitely worth its weight in gold.

Sample 1, 000 Point List Break down

Easily were heading to a local competition or a friendly game this weekend, here is exactly how I'd probably create my blood angels 1k list :

  • Character: Lemartes (The lynchpin for that Dying Company).
  • Character: Captain with Jump Pack (Equip him with an Energy Fist and probably the 'Artisan associated with War' enhancement regarding extra punch).
  • Battleline: 5x Intercessors (For those sticky objectives).
  • Other Data-sheets: 10x Loss of life Company Marines along with Jump Packs (All Power Fists).
  • Other Data-sheets: 5x Assault Intercessors with Jump Packs.
  • Other Data-sheets: 5x Assault Intercessors along with Jump Packs.
  • Other Data-sheets: 3x Inceptors (With Plasma Exterminators for deep-striking threats).
  • Other Data-sheets: Redemptor Dreadnought.

This list gives you a bit of everything. You have got the "delete key" (Death Company), the particular objective players (Assault Intercessors), the fire support (Redemptor), and the utility (Inceptors). The Inceptors are especially mean in 1k games because their own 3-inch deep hit allows them to drop into small gaps in your opponent's backline that they probably forgot to screen.

How to Preliminary the List

Playing Blood Angels isn't just about charging forward and hoping for the best—though that is definitely a significant component of it. From 1, 000 points, positioning is everything. Since the board is smaller, a person can usually threaten a turn-one cost if your opponent isn't careful, however you should be cautious. Simply because you can charge doesn't always mean a person ought to .

Use Cover or Pass away

Your Jump Pack units are usually fragile. If a person leave them out there in the open up, they will get selected off by simple bolter fire before they ever notice combat. Use the "Rapid Ingress" stratagem whenever possible. Being able to move your units within your opponent's movement phase so you can arranged up a guaranteed charge on your own turn is the key sauce to winning with this army.

The Red Thirst

Don't forget your detachment rules. Getting +2 to Strength plus +1 to Episodes for the charge will be what makes Blood Angels special. It means your "weak" chainsword-wielding scouts are abruptly hitting at Strength 6 on the charge, which will be enough to wound most infantry on 2s or 3s. Always play with regard to the charge. In case you get charged instead, you lose the huge chunk of your effectiveness.

Final Thoughts upon the 1k Meta

The 1, 000-point format is usually fast and sometimes swingy. One bad move or one mispositioned unit can end the game by turn two. That's why a blood angels 1k list thrives right here; we are a good army that capitalizes on mistakes. In case your opponent leaves a flank open, you have the speed to penalize them instantly.

Don't be afraid in order to lose models. Sanguinius didn't win simply by playing it secure, and neither are you going to. As long because your trades are efficient—meaning your 80-point unit kills their particular 150-point unit—you're earning. Keep the pressure high, keep the red thirst going, and remember that within the 41st millennium, there's not a problem that can't be solved by a chainsword to the encounter.

Constructing this list is just the start. Obtaining it on the particular table and learning when to attend and when to go "all-in" is exactly where the real fun begins. Good good luck around, and regarding the Emperor!